![]() ![]() Civilization-specific abilities, like Bondsmen (citizens you kill reappear in your town centers), Deception (causes battlefield confusion), and Confucian Ideas (makes other civilization’s units easier to convert) add the texture that makes each one unique. ![]() ![]() “We’re picking stuff that’s accurate, but also fun and interesting.†Most units have a special ability or power specific to them. “Although it’s true to history, it’s not necessarily for the hard-core historian,†says Alenson. Lead designer Jon Alenson hopes the developers’ attention to detail, unit balancing, and especially “the fun factor†will make the difference. So while you don’t get the Spear and Loincloth Age, you do get the bits most gamers probably want anyhow, the eras from crossbows to chlorine gas, and from horse cavalry to heavy tanks. Instead of beginning with sticks and stones and advancing to lasers and hovertanks, Empires: Dawn of the Modern World will feature a more compressed time frame—from the Medieval age through World War II. Real-time strategy game Empire Earth and its expansion were quite a coup for Stainless Steel Studios, but its next game takes a slightly different approach. ![]()
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